The Weave
Your story-world map, and how Oghmere keeps it up to date.
The Weave is the map of your story world — the characters, places and things you write about, and the documents each one appears in. Settings → The Weave controls whether Oghmere keeps that map up to date on its own, and how.
Keeping the map up to date
The map stays off until you turn it on. When you do, Oghmere reads each document you save and links it to the characters and places already in your map. This basic pass is free and always runs first.
You can choose to update on save, when a document moves to another stage, or only when you ask. Updating on a schedule is listed but not selectable yet; it is marked "Coming soon" until the work behind it ships.
The deeper read
- What it adds — the free pass matches names exactly as you wrote them. The deeper read also catches the ones you wrote differently — a title, a nickname, a shortened name, an epithet — and links them to the character or place you already have.
- What it costs — 2 credits per document, and only when there are names the free pass could not place. A document where every name matched exactly costs nothing.
- What it never does — it only connects writing to entries already in your map. It never creates a character or place on its own, and it never changes anything you have written down about one.
- When it applies — to documents you change from now on. Turning it on does not re-read your existing work — run a full update from the same settings page if you want that, so a large back catalogue can never be re-read without you asking.
- If you run out of credits — the free map keeps building as normal; you simply do not get the paid extra until you top up.
Very large story worlds
A deeper read looks at your map in one pass. If your world is large enough that it cannot all be read at once, the settings page tells you so after the run — it never presents a partial read as a complete one.
Landmarks on the map
However dense your map grows, a few entities are always kept in view, ringed and labelled: the one you have focused, anything a search matches, entities flagged as contradictory, entities a coach asked about or found drifting from your canon, and the entities in the document you have open. The coach and continuity landmarks reflect findings you have already run — opening the map never spends a credit to produce them.
Confirming matches across projects
When the same character, place or idea appears in more than one project, Oghmere lists the likely matches for you to review. For each one you can confirm they are the same thing, mark them as not the same, or decide later.
Nothing is linked until you confirm. Confirming a match declares the two are one entity across your whole world, so your coaches read the shared version everywhere — which is why it is always your call, never automatic. Anything you mark as not the same is set aside and will not be suggested again.